Game Designer
Project Summary
In Anomaly 52 you you are a glitchy anomaly trapped in an oppressive containment facility for such beings. You must use your glitchy abilities to solve puzzles in order to make your escape.
The project was created as part of a larger game project course at FutureGames.
Trailer
Game Outline & Pillars
The game is set in a virtual simulation where you play as a prisoner in a containment facility for glitches and anomalies run by a mysterious corporation, this facility is dark with minimal brutalist design.
Certain objects in this world such as the player character are corrupted and dont function correctly but can also not be deleted but are instead moved into this quarantine facility by the corporation that created teh simulation.
The game involves using your glitchy abilities to progress through the game by solving puzzles and avoiding hazards.
Among the glitchy abilities you posses is phasing through walls as well as glitching yourself forward to a target.
Glitchy
Glitches and bugs are featured as a theme of the game and inspire its areas and features.
Creative
The player will overcome challenges by using reality bending mechanics that make them feel creative and smart.
My Contribution
Sound Design
I helped creating the sounds for the game and implemented them into FMOD
Light & Environment Art
I took the role for creating the lighting for the game to make sure the game has good quality lighting and good overal graphical fidelity
Marketing
I created the trailer for the game as well as all the screenshots used for marketing