Game Designer
ADAM OLSZOWY
Game Design Generalist
with a deep interest in art
Game Projects
Technically Clean is a challenging, fast paced, arcadey puzzle game. You had a party last night, with only two minutes left until your parents come home, can you clean the place in time?
Developed in Unity in a team of 12 people under 4 weeks
Anomaly 52 is a first-person puzzle-platformer. In Anomaly 52 you find yourself trapped in an oppressive containment facility for glitches and anomalies. Being one of these anomalies yourself, you must use your glitchy abilities to solve puzzles in order to make your escape.
Developed in Unreal Engine 4 in a team of 13 people under 8 weeks
Natural Killer Cell is an brief and action filled story based singleplayer game with a big focus on shooting invading aliens. It attempts to catpure a classic shooter feel taking inspiration from older Source Engine games.
Developed in Unity in a team of 12 people under 15 weeks
Colony Defender is a third-person action-platformer. In the game you take control of a combat mech in order to fight back against the invading aliens that are attacking the human offworld city.
Developed in Unity in a team of 6 people under 9 weeks