Game Designer
Colony Defender
Genre
3D, Action, Shooter
Project Length
9 weeks
Engine
Unity
Team Size
6 people
Project Summary
Colony Defender is set on a remote offworld city that is under the attack of alien invaders, it is up to the player to take control of a combat mech and protect the civilians.
The project was created as part of a game project course at Stockholm University and my first larger game project.
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Game Outline & Pillars
Colony Defender starts just as an alien invasion of a city starts, the player plays a military soldier in control of a combat mech. They are tasked to reach a civilian spaceship and protect it from the aliens so that it can escape. The mech is very mobile with its boost and jumping abilities as well as it featuring an array of different weapons for the player to use against the aliens. Throughout the game you move and fight through a city environment and end up inside a tower upon which the escape spaceship is lifting off from.
Platforming
The player will be able to make use of advanced movement to traverse the levels. This includes, air-control, double-jumps and dashing.
Shooting
The player will be able to wield powerful and diverse weapons. For every enemy encounter the player should have the necessary weapon to deal with it.
A blend of the two
The player has to combine both platforming and shooting to
succeed in the game.
My Contribution
Game Design
Together with the other designers, we outlined the game, created design documents and defined the mechanics as well as writing the story.
Level Design
I created a larger part of the second level
Sound Design
I created all the sounds for the game using foley and recorded all the dialogue as well as creating the soundscape in Unity.
Light & Technical Design
I took the role for creating the lighting and worked to optimize the graphical quality and performance of the game.