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Genre

3D, Action, Platformer

Project Length

4 weeks

Engine

Unreal

Team Size

10 people

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Project Summary

Lost in Slime is a third person platformer where you play as a slime with the ability of sticking to surfaces. You also have some light combat and movement abilities such as jump, dash and a slam attack. 

The project was created as part of the fourth large game project course at FutureGames.

Trailer

Game Outline & Pillars

The game is set in a magical medieval fantasy on floating islands, you play as a knight that has been turned into a slime by an evil mage. The goal is to collect magical keys that unlock portals throughout the kingdom to find and find a way to get turned back into a human. In the game you will move through different environments with unique looks and feels by using the slimes sticky ability to stick to different surfaces that allow you to platform though all the levels. On your way you will face enemy knights making an attempt to stop you, which you can charge and smash at to defeat them. The game has a focus on physics, making the slime wobble, satisfyingly charging through enemies and smashing away props in the environment.

Unique Character

The player controls a physics based slime ball that wobbles and sticks to almost all surfaces.

Platforming

The slime player character can jump high, dash and stick to surfaces which allow plenty of platforming.

Stylistic

A fantasy setting with epic lighting, floating islands and knights trying to defeat you.

My Contribution

Gameplay Design

Together with the other designers, we designed all needed systems and mechanics needed for the game.

Level Design

I created the first level of the game that served as a tutorial.

Light & Environment Art

I took the role for creating the lighting for the game, optimizing the looks and graphics, part of the level decoration as well as helping others with this.

Marketing

I created the trailer for the game as well as the large poster and screenshots for marketing.

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Lost in Slime Poster

Poster

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