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ADAM OLSZOWY

Game Design Generalist

with a deep interest in art

ProjectsAnchor

Game Projects

Technically Clean is a challenging, fast paced, arcadey puzzle game. You had a party last night, with only two minutes left until your parents come home, can you clean the place in time?

Developed in Unity in a team of 12 people under 4 weeks

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Lost in Slime is a third-person platformer. You play as a knight that has been turned into a slime and need to move through the levels to find a way to reverse the transformation. This is done via using the slime abilities to stick to surfaces and defeat enemies.

Developed in Unreal Engine 5 in a team of 10 people under 4 weeks

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Anomaly 52 is a first-person puzzle-platformer. In Anomaly 52 you find yourself trapped in an oppressive containment facility for glitches and anomalies. Being one of these anomalies yourself, you must use your glitchy abilities to solve puzzles in order to make your escape. 

Developed in Unreal Engine 4 in a team of 13 people under 8 weeks

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Natural Killer Cell is an brief and action filled story based singleplayer game with a big focus on shooting invading aliens. It attempts to catpure a classic shooter feel taking inspiration from older Source Engine games.

Developed in Unity in a team of 12 people under 15 weeks

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Colony Defender is a third-person action-platformer. In the game you take control of a combat mech in order to fight back against the invading aliens that are attacking the human offworld city. 

Developed in Unity in a team of 6 people under 9 weeks

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Other Projects

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